This review includes an amendment to reflect my time with Sonic X Shadow Generations on Nintendo Switch 2. My original thoughts still stand and remain an accurate reflection of the game’s core content and experience.
One of the most celebrated entries in the Sonic franchise sprinted into release as a launch title for Nintendo Switch 2. After spending more time with it, I’ve noted a few key observations. In short, the game runs and feels great on Switch 2, but surprisingly, it lacks clear optimisation for the hardware.
The Sonic Generations portion performs beautifully. Whether docked or in handheld mode, it felt nearly on par with the PS5 version. Visually, it appeared brighter and more vibrant, with richer textures and bolder colours, but perhaps that could just be the way I see it. Shadow’s content is a bit more puzzling. In handheld mode, it defaults to 30fps. The only way to change this is by going into the display options, where you can choose between two modes: Performance, which runs at 60fps, or Graphics, which locks it at 30fps. Frankly, I don’t see the appeal of playing at 30fps in a Sonic game where speed and responsiveness are everything. If you want to enjoy the game the way it’s meant to be played, stick with the Performance mode.
And this brings me to the core dilemma. As a full-priced launch title, I expected a higher level of optimisation for Switch 2 users. Especially considering these are remastered versions of games that are over a decade old. To make matters worse, the PS5 version can be picked up for nearly half the price. Sonic is not one of the games that have a clearly defined upgrade pack; you need to purchase the whole game outright.
This is still a great Sonic experience, especially on a handheld, easily surpassing the limitations of the original Switch. It continues to be a game I highly recommend. Just be mindful of the many ways you can enjoy it without needing to break the bank. Or better yet, consider waiting for a price drop if you’re not in a rush.
ORIGINAL PLAYSTATION 5 REVIEW:
During my gaming life, Sonic the Hedgehog has never been a franchise I’ve embraced or wanted to embrace. I’ve always been a Mario fan through and through, so naturally, I had zero inclination to play any games starring the lightning-fast blue hedgehog. So, against the odds, going against the grain of my incredulous bias and a strong distaste for Sonic, Sonic X Shadow Generations has totally broken my perception of what a Sonic game is, and dare I say, I have enjoyed playing this game immensely. Sonic X Shadow Generations is a remaster of the 2011 game and its acclaimed Shadow expansion. I can appreciate what I have been told is the strongest game in the franchise with Sonic Generations. I find myself eagerly looking forward to the future of Sonic games if they are of the same quality as Shadows.
Sonic Generations is where I started, as I had never delved into the original game. As far as remakes go this year, Generations looks and plays great! The graphical updates make it look crisp and sharp. At times, it does show its age a little, as it becomes clunky in terms of animations and 3D modelling, which was the style at the time of release, but it can be excused due to the polished gameplay.

You play the game in either 2-D or 3-D depending on which Sonic character you choose, I had no idea that it was a Sonic multiverse story, this is before the multiverse storylines became the new overused narrative of choice. One Sonic represents the 2D games, and the other represents his 3D adventures. Along the way in your adventure, you have all your familiar Sonic characters popping throughout as you progress in your journey. It was a wild ride, albeit not the strongest part of the game, but I do know that the biggest Sonic fans do love their Sonic storylines. Even at times, it felt perplexing and absurd to me.
Each level is played out within a 2-D world map that starts off as a blank canvas and litters with colour as you complete levels and challenges, these further open up boss levels wish push the plot further onto the next set of areas. Challenges can be exceptionally difficult or simple, depending on whether you want to attain a high ranking. There are multiple branching paths on some levels and an insane number of collectibles to find and unlock. The replayability is amazing and further enriches the experience. You get a lot of bang for your buck in this title, and that’s a great incentive to hear, as the gameplay is addictive.

The Shadows content plays in an almost similar style. You replace the 2D canvas world with a 3D space that is mildly open world. This change is effective and makes it more fun to explore. Similar concepts of 2D and 3D levels are to be chosen as you tackle the story. Shadow brings its own gameplay differences that include doom powers that change his style greatly, such as water surfing, flying, and the ability to shoot projectiles. It’s such a change of pace to the Generations package that it complements it perfectly. Even if it may seem somewhat similar, there are so many differences that set it apart to suit its own identity.
There are heaps of variety to levels; some are over in moments, and others are drawn out and intricate. It was always a fun challenge to try and beat my high scores in levels. It was the best part of the game. The gameplay is so unique to Sonic that I can finally see the appeal in the blue hedgehog. I’m convinced that future games should always strive to be like the Shadow content as there is plenty of opportunity for growth within that space; these moments were my favourite out of this very strong package.
As I briefly mentioned, the story isn’t for me. If it’s for you, then great. But I don’t play Super Mario games for the story, and I feel like this one is even as ridiculous as anything the Mushroom Kingdom can offer. Let’s consider it: a story exploring how a hedgehog develops intricate feelings towards a human scientist (that created you in a lab) and his daughter, who just so happen to be based on the moon, all the while battling interdimensional beings chasing the ghosts of the past. Deep.

The music for the game is on point, with rock playing on the centre stage. Sonic’s music flourishes during the peak ‘fast’ moments in the game, and it’s just so much fun to smash them out. It’s an eclectic mix of music that perfectly suits the game experience. Everything felt fast, frenetic, and fast-paced. Which also controlled well. At times, things were so blisteringly quick that I never felt that I had lost any control. In fact, when it relied on precision platforming, the controls felt way sluggish, and I would often fail.
As a package, they don’t get much better than this. The sheer amount of consistent content across Sonic X Shadow Generations is perfect for those wanting to sink their teeth into a grand Sonic adventure. There is a great sense of history that goes with your discovery, and it feels like a perfect love letter to what has come before. The option to unlock additional content, like art and music, really encourages you to go deeper into these titles.
SONIC X SHADOW GENERATIONS REVIEW
Sonic X Shadow Generations is a fantastic game that is made with such love and understanding of what a Sonic game should be. It relies on three major components that drive its main gameplay. That is its own history from its 2D past, 3D present, and the future. It integrates these components expertly, and it keeps things entertaining and fresh while trying to push the Sonic formula even further into a new realm.
There is more than meets the eye to the one-dimensional ‘got to go fast’ moniker that surrounds Sonic. This game opens the possibility of what it looks like, and it’s an excellent game that I highly recommend people play.
PROS
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Smooth and fast gameplay
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Heaps of content to unlock
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Variety in levels – both in 2D and 3D
CONS
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Story won’t appeal to anyone but hardcore fans of the series
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Controls for slower gameplay sections weren’t that great
Reviewed on PS5. A review code was provided by the Publisher for purposes of this review.