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Lighthaze World Preview — PAX Aus 2024

Lighthaze World puts players in the shoes of Nym as they embark on a journey alongside their canine companion Chewy. However, when hunger strikes, Nym’s anxiety takes over, turning the Lighthaze World mall into its own foreboding obstacle. Nym must find the courage to overcome anxiety by navigating the world, solving puzzles, and finding food for Chewy.

Developed by Australian studio Radiobush, Lighthaze World transports players to the Tasmanian wilderness, allowing them to explore forests, beaches, caves, and hidden hinterlands. Radiobush has developed a love letter to Tasmania, showcasing the real-world Tasmanian locations that inspired the game side-by-side with each in-game representation at their booth. As someone who has never travelled to Tasmania and loves when video games can transport me to a new destination, it instantly captured my attention.

Lighthaze World is a 3D puzzle platformer that aims to deliver a cosy adventure inspired by games like The Witness, without the severe difficulty curve. The demo Radiobush showcased at PAX was unique, as the entire demo was actually a prequel set before the events of the main game.

The Lighthaze World demo strongly showcased a variety of puzzles, which Nym could solve by kicking boxes into required formations (hinted at around the world), memorising a safe path, or by connecting electrical wires to re-route electricity. Both puzzle solving and exploration will reward players with coins, allowing Nym to progress throughout the adventure. I am intrigued to see how puzzles will evolve throughout the 8 levels, as well as exploring the different visual locations.

Lighthaze World’s visual style reminded me of The Last Campfire, as it delivers vibrant colours devoid of detailed textures. When these visuals are paired with the relaxing soundtrack, it helps create a delightful atmosphere that left me wanting to explore its representation of Tasmanian even more.

The Lighthaze World demo left me intrigued to see how the final experience will come together, and as a big advocate of mental health support, I am curious to see how anxiety will be portrayed throughout the adventure.

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